As illustrated by this raging debate between me and two guys at GiftHub. (If you want to get straight to the metaphor-gone-awry goodness, Ctrl-F “life partner.”)
Meanwhile, talking to people about my video game analogy, I’ve realized the biggest problem with it relates to the role of enjoyment. Enjoyment is the ultimate goal of playing video games, but not of charity. That’s because video games are about pretending to do what charity REALLY does (kill bad guys). Charity is enjoyable even though (in fact because) enjoyment isn’t the point.
There really is just no possible analogy that can capture how awesome it is to be actually spending my time trying to kill bad guys. Nothing else is remotely comparable.
“How does helping people make you feel?” That’s what
We’ve written a heck of a lot about what “measurements” should and shouldn’t be applied to charitable work – that’s what we spend a lot of our time thinking about, seeing as how we’re trying to figure out where to donate and all. Here’s a roundup of what we think. It’s a long post, but there’s candy for you: we offer up our actual, defined, concrete metrics for you to look at and think about, rather than sticking to abstract thoughts about whether you can quantify philanthropy (as I predict most others will).
I think these metrics rock. There is a “click” for me when I read them – “Yeah, that’s what I want out of this charity! Yeah, that matches with common sense! That’s right – if Group A and Group B are both doing microfinance, and if it can actually be shown [forget for the moment that it can’t be] that $1000 leads to 3 sustainably employed people through A and only 2 through B, I feel good about donating to A!” This quality in a metric is far from given, and I think the key is making sure that everything is measured in people fully served. We make no attempt to make a conversion factor between someone whose life improves a little and someone whose life improves a lot – that factor would be arbitrary and would lead to numbers that don’t have clear meaning. Instead, when we start having to decide between fundamentally different ways of improving people’s lives, we stop comparing charities. This way, we can measure everything in terms of people, not any abstraction.
On the other hand … we’ll never actually calculate a single one of these things.
I’ve done an
In all, I can think of a whopping two activities where money alone will buy you success. 1. Arcade games (the ones where you can continue as long as you have more quarters). 2. Strip clubs. Nothing else comes to mind.