“How does helping people make you feel?” That’s what I’ve been asked, and my answer isn’t familiar from any publications on marketing or fundraising that I know of.
When I was younger, I loved playing video games. Single-player video games, without anyone watching. I didn’t get anything for my virtual accomplishments – not appreciation, or respect, or friendship. I didn’t even get the thrill of being good at something, because I knew that most of my friends were better than I was anyway. I didn’t think I was good at these games; I didn’t think I was building up any skill; in brief, I had no ulterior motives.
I just liked killing bad guys. Well, more than that, I hated not killing bad guys. When Heat Man killed my guy and stood around smugly, I wanted to throw the TV across the room, and I couldn’t stop until he was dead.
What sucked about this experience was that it was all fake, and in the back of my head I knew that. In the end I felt pretty empty and lame. Enter altruism – where the bad guys are ACTUALLY BAD GUYS. (See illustration.) Sure, I don’t get the same satisfying explosion when they die … I don’t even know to what extent, or whether, they die. So you can think of this video game as being more in the camp of something lame, like an RPG or something. But it’s infinitely better because it’s real. I don’t care whether the kids are cute, or whether the organizations are nice to me, or whether my friends like my decisions. As with video games, I probably spend 99% of my time frustrated rather than happy. But … Malaria Man just pisses me off. It’s that simple.
I’d call my attitude toward giving straight-up altruism. I’ve heard people deny that real altruism can possibly exist, but I don’t think any of them would challenge my description of playing Mega Man, even once I specify that it was the desired outcome, not the feelings, that kept me playing.
There are a couple key differences between my attitude and the motives I commonly hear ascribed to donors. One is the fact that I’m obsessed, and therefore I’m not looking for a pleasant minute-to-minute experience. Charities focus on making giving a pleasant, immediately rewarding experience for the donor, sometimes at the cost of being really truthful and helping the donor to understand; this is because they expect their donor to spend a few minutes, or hours at most. (And that’s all they’ll spend as long as there’s no clear outlet for using their brain as well as their checkbook.) Another key difference is that I’m not looking to feel validated or important or un-guilty or generally “good” in any warm and fuzzy way; I’m looking to actually kill the bad guy, not just prove to myself that I tried. No matter how it makes me feel, a charity is failing me if it doesn’t get results.
We’ve written a heck of a lot about what “measurements” should and shouldn’t be applied to charitable work – that’s what we spend a lot of our time thinking about, seeing as how we’re trying to figure out where to donate and all. Here’s a roundup of what we think. It’s a long post, but there’s candy for you: we offer up our actual, defined, concrete metrics for you to look at and think about, rather than sticking to abstract thoughts about whether you can quantify philanthropy (as I predict most others will).
I think these metrics rock. There is a “click” for me when I read them – “Yeah, that’s what I want out of this charity! Yeah, that matches with common sense! That’s right – if Group A and Group B are both doing microfinance, and if it can actually be shown [forget for the moment that it can’t be] that $1000 leads to 3 sustainably employed people through A and only 2 through B, I feel good about donating to A!” This quality in a metric is far from given, and I think the key is making sure that everything is measured in people fully served. We make no attempt to make a conversion factor between someone whose life improves a little and someone whose life improves a lot – that factor would be arbitrary and would lead to numbers that don’t have clear meaning. Instead, when we start having to decide between fundamentally different ways of improving people’s lives, we stop comparing charities. This way, we can measure everything in terms of people, not any abstraction.
On the other hand … we’ll never actually calculate a single one of these things.
I’ve done an
In all, I can think of a whopping two activities where money alone will buy you success. 1. Arcade games (the ones where you can continue as long as you have more quarters). 2. Strip clubs. Nothing else comes to mind.